Deflecting an attack sends damage back to the attacker at a decent rate, making every little encounter a choice between passively waiting out an enemy’s series of attacks and striking during the down time, or being proactive, absorbing the damage with well-placed parries to soften them up before it’s your turn to strike.Ĭombat is largely a back and forth like this, since there’s no reliable way to stagger enemies. By default, there's no blocking either, meaning your go-to defensive option is either a parry with pretty tricky timing or a reliable dodge. There’s no stamina bar to contend with here, meaning the limiting factor of your attacks is simply the length of a combo string, similar to a fighting game. Corvus moves swiftly, smothering his enemies in a barrage of blades and dipping out of range just before they can counter cleanly. Lost Clawsĭespite the story’s shortcomings, Thymesia’s combat is its main highlight. And in reality, even the “good” ending is a bit of a disappointment, as it plays out in a simple slide show of inky images with some sparse text blocks. (You could absolutely beat Thymesia by completing only the main missions, but the resulting conclusion to the story might be lackluster.) There are several different endings you could land on based on a few factors I won’t spoil, and I would have been motivated to see them all if you didn’t have to repeat the final boss fight every time to do so – especially when the only thing that really determines the ending, besides having the right items and information, is how you choose to use them after the final fight. These sub-quests are technically optional, but the things you find when you complete them are essential to figuring out how to end the plague and fix the world. The swamp at least had the occasional scary, hammer-wielding mutant to spice up the journey through it, but the fortress is packed with generic knights of various stripes, with no real visual or thematic surprises to be had. The latter is just a medieval fantasy fortress, dilapidated and casting a shadow on some sparse forest areas around it. The foggy plague swamp of the former features lots of rope bridges and treehouses that look so alike under the putrid haze it becomes hard to navigate. Two of them, the Sea of Trees and Hermes’ Fortress, are largely bland environments that you’ve probably seen done in other games before (and likely better). Also, the story itself is tried-and-true territory when you get past that opening pitch – the fact that it's based in a conspiracy swirling around magical blood that turns people into monsters doesn’t help Thymesia shake the “ Bloodborne-clone” allegations.Ĭorvus’ memories take place in three locations. This sort of storytelling has lost its shine a bit after being leaned on so heavily in games like this over the past decade, and even ignoring that fatigue Thymesia’s notes aren't written in an especially compelling fashion. This is partially due to there being surprisingly little dialogue and very few NPCs to pry information from, with most of the plot delivered through notes dropped across the maps for you to spend time collecting and deciphering. So get ready to blast off in a rocket fuelled Starfield performance preview.I really liked this story setup at the start, but I couldn’t have cared any less about Corvus’ mysterious purpose by the end of the roughly eight-hour journey. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation.
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